BLAH. I'm hungry. Before I go to chow down, here's a quickie: over the past weeks, we'e completed a boss and a cutscene. This may sound drastically dull, but it was probably the most story necessary boss - other than the final ones. Put simply, things should roll a lot smoother now. We also updated some neato details to enhance the cinematic effect overall (eg: A zoomed in widescreen effect during special attaacks). We also did a bit of level modification - but you probably won't really notice i
... Read more »