BLAH. I'm hungry. Before I go to chow down, here's a quickie: over the past weeks, we'e completed a boss and a cutscene. This may sound drastically dull, but it was probably the most story necessary boss - other than the final ones. Put simply, things should roll a lot smoother now. We also updated some neato details to enhance the cinematic effect overall (eg: A zoomed in widescreen effect during special attaacks). We also did a bit of level modification - but you probably won't really notice it - and of course; no game this epic could go without some secrets (Two secrets! One in-game, and one that leads you to more interesting places...). Of course: we're done with the level design (37 levels total, excluding the space sequences), so be prepared for one heck of a game. I'd say the game may be done by the end of April to mid-May, so keep in touch. And remember:USA! USA! ... Nate's a fan.